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Fixed in 2019.3

Fixed in 2018.4, 2019.1, 2019.2

Votes

0

Found in

2018.3.0a1

2018.3.12f1

2019.1.0a1

2019.2.0a1

Issue ID

1144605

Regression

No

NavMeshAgent gets stuck on its path when a NavmeshObstacle with carving is toggled on/off nearby

AI

-

How to reproduce:
1. Open the attached "bug-carve-stuck-new.zip" project
2. Open the "scene_new_case" scene
3. Open the "Navigation" window to see the NavMesh. Go to top menu -> "Window" -> "AI" -> "Navigation"
4. Enter Play Mode
5. Disable 'Carver' GameObject (remove the tick of checkbox near the object's name in the Inspector tab) after 'Agent' object crosses 'TargetA' object

Expected result: NavMeshAgent is not affected
Actual result: NavMeshAgent gets stuck

Reproducible: 2018.3.13f1, 2019.1.0f1, 2019.2.0a11
Can't reproduce: 2017.4.25f1, because of `UnityEditor.PrefabUtility' does not contain a definition for `GetCorrespondingObjectFromSource' error

  1. Response avatar

    Resolution Note (fix version 2019.3):

    Fixed in: 2019.3.0a8
    Backported to: 2018.4.5f1, 2019.1.14f1, 2019.2.0b10

Comments (1)

  1. A810bf83082298e2244cef5393c50246?d=mm

    fhzfghgfh

    Apr 11, 2019 16:35

    567yusyfudghfg

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