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Fixed in 2019.3.X
Votes
0
Found in
2017.4.3f1
2018.3.0a1
2018.3.8f1
2019.1.0a1
2019.2.0a1
Issue ID
1144465
Regression
No
[Mobile] Custom Shader with Fallback to InternalErrorShader crashes the Player when added to Always Included Shaders list
How to reproduce:
1. Open the attached project
2. Build for iOS and deploy the Xcode project to the iOS device
--Crash--
Reproducible with: 2017.4.25f1, 2018.3.13.f1, 2019.2.0f1, 2019.2.0a11
iPhone 6 (iOS 11.3.1)
iPhone 8 Plus (iOS 12.1.2)
iPhone 6 Plus (iOS 12.1.4)
VLNQA00257 Sony Xperia XZ Premium 8.0.0 Snapdragon 835 MSM8998 Adreno (TM) 540 OpenGL ES 3.2 CB512FYP25
VLNQA00136 Samsung Galaxy S9+ 8.0.0 Exynos 9 Series 9810 Mali-G72 OpenGL ES 3.2 1c5ab13b2e027ece
Five first lines of the stack trace (full stack trace is in the coments):
frame #1: 0x00000001034caadc crashtest`::BeginSplashScreen() [inlined] InitializeGuiMaterial at DrawSplashScreenAndWatermarks.cpp:294 [opt]
frame #2: 0x00000001034caa90 crashtest`::BeginSplashScreen() [inlined] CreatePresets at DrawSplashScreenAndWatermarks.cpp:328 [opt]
frame #3: 0x00000001034ca9e8 crashtest`::BeginSplashScreen() at DrawSplashScreenAndWatermarks.cpp:370 [opt]
frame #4: 0x00000001034cae38 crashtest`::UpdateTimer() at DrawSplashScreenAndWatermarks.cpp:411 [opt]
frame #5: 0x00000001034cb3f8 crashtest`::DrawSplashScreen() at DrawSplashScreenAndWatermarks.cpp:788 [opt]
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