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Animation is jiggered when manually dragging animation window playback h...
To reproduce: 1. Open attached project 2. In Hierarchy window, select 'AnimationCon' instance and enable Animation Component in th... Read more
Unity Editor freezes when vertices in Graphic.OnPopulateMesh have too hi...
Steps to reproduce: 1. Open user attached project "BuggyGraphic.zip" 2. Enter Play Mode 3. Press on "Hung my Unity" Expected result... Read more
[UWP][.NET] Generated Assembly-CSharp projects use different .NET profil...
Steps to reproduce: 1. Download 1144565_repro.zip 2. Switch platform to UWP 3. Switch backend to .NET 4. Build project Results: Bui... Read more
[VCS] [A2] Object reference fields and inspector VCS status bar should h...
For easier workflow, it would help if there was an ability to do asset checkout (for Perforce) directly from a field that references... Read more
[VCS][Perforce] Misspelled host name shows not very useful message in UI...
When P4 server has setup different permissions, misspelling one's hostname leads to a fairly generic "Couldn't fstat the project roo... Read more
ProBuilder Mesh loses vertex color information when doing unrelated oper...
How to reproduce: 1. Open the attached project in the OC. 2. Select "Cube" in the Hierarchy 3. Move it with a Transform tool. 4. Pre... Read more
[Recorder] Loading Recorder List sets the Recorder names to empty strings
How to reproduce: 1. Create a new Unity project 2. Add the 'Unity Recorder' package 3. Open Window > General > Recorder > Recorder W... Read more
[Gradient] Undoing a gradient change in the inspector does not update th...
Repro steps: 1. Expose a gradient 2. Edit the exposed gradient in the inspector 3. Undo the gradient change while the gradient windo... Read more
ShaderGraph throws Compilation error when an input value Vector1 is in S...
Reproduction steps: 1. Open the attached project named "Case_1141821" 2. Open the "TestShader" 3. Observe the console window Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller