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[2D] [SpriteShape] At certain cases, vertex data allocation may not be e...
Steps to Repro: 1. Download attached project, SpriteShapeBuildCrash(1).zip 2. open the project in Unity 3. build and run the projec... Read more
GPU lightmapper penumbra shadow sorting is incorrect
GPU lightmapper uses shadow penumbra to sort by instead of indirect color. I noticed this issue when working on a bugfix. Baked out... Read more
Errors are thrown when turning on "FinalImageHistogramView" HDRP debug o...
Reproduction steps: 1. Create Unity HDRP 2020.2 project 2. Open HDRP debug window: Window > Render Pipeline > Render Pipeline Debug ... Read more
Event Trigger uses only the first component in the stack
Reproduction steps: 1. Open the user's attached project and SampleScene scene 2. In the Hierarchy window, select Canvas/Button 3. In... Read more
Errors thrown when entering playmode and using Enter Play Mode options(E...
When entering playmode with the new enter play mode settings we get errors: # MissingReferenceException: The object of type 'Op... Read more
[InputSystem] Mouse button clicks interpreted as vertical scrollwheel in...
How to reproduce: 1. Open the attached project (InputCase.zip) 2. Open the SampleScene 3. Press Ctrl+B to build the project 4. In th... Read more
'Invalid time range' error appears in the Console when passing < 0.02f v...
How to reproduce: 1. Open the attached '1311378.zip' project 2. Open 'SampleScene' 3. Enter the Play mode 4. Observe the Console Ex... Read more
PlayerInput Spawned with Invoke Unity Events targets Prefab instead of i...
Reproduction steps: 1. Open the user's attached project and InputIssue/SampleScene scene 2. Enter the Play mode and press "a" button... Read more
Playing from last frame of an AudioClip in Timeline throws "An invalid s...
Steps to reproduce: 1. Open the attached "InvalidSeekPosition.zip" Unity project 2. Open SampleScene 3. Open Window->Timeline 4. Sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Material Component has two horizontal lines under it when its foldouts are closed
- Some selected Mesh Renderer Materials lead to Assets folder when pinged
- Editor colors appear darkened out when HDR Display Output is enabled
- Default Mesh Renderer Material cannot be found in the Select Material window after removing it from the GameObject
- UI Builder button text disappears in the GameView when the radius of the button is increased in a specific project