Search Issue Tracker
Active
Votes
0
Found in
2021.3.56f1
2022.3.67f1
6000.0.58f1
6000.2.6f1
6000.3.0b3
Issue ID
UUM-119519
Regression
No
Some selected Mesh Renderer Materials lead to Assets folder when pinged
Reproduction steps:
1. Create a new project
2. Create a GameObject (e.g. Cube)
3. Open Select Material window in the Inspector (Mesh Renderer > Materials)
4. Select a Material (e.g. Default-Material)
5. Click on the selected Material field to see the location of the selected Material
6. Observe the location of the pinged folder/Asset
Actual result: Asset folder is highlighted which doesn’t have the selected Material
Expected result: Selected Material is highlighted
Reproducible with: 2021.3.56f1, 2022.3.67f1, 6000.0.58f1, 6000.2.6f1, 6000.3.0b3
Reproduced on: macOS Sequoia 15.4 (M4), Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
- Material Component has two horizontal lines under it when its foldouts are closed
- Some selected Mesh Renderer Materials lead to Assets folder when pinged
- Editor colors appear darkened out when HDR Display Output is enabled
- Default Mesh Renderer Material cannot be found in the Select Material window after removing it from the GameObject
Add comment