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Votes
0
Found in
2021.3.56f1
2022.3.67f1
6000.0.58f1
6000.2.6f1
6000.3.0b3
Issue ID
UUM-119519
Regression
No
Some selected Mesh Renderer Materials lead to Assets folder when pinged
Reproduction steps:
1. Create a new project
2. Create a GameObject (e.g. Cube)
3. Open Select Material window in the Inspector (Mesh Renderer > Materials)
4. Select a Material (e.g. Default-Material)
5. Click on the selected Material field to see the location of the selected Material
6. Observe the location of the pinged folder/Asset
Actual result: Asset folder is highlighted which doesn’t have the selected Material
Expected result: Selected Material is highlighted
Reproducible with: 2021.3.56f1, 2022.3.67f1, 6000.0.58f1, 6000.2.6f1, 6000.3.0b3
Reproduced on: macOS Sequoia 15.4 (M4), Windows 11
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Resolution Note:
With BiRP, default materials are not selectable / modifiable hence why you get redirected to the Assets folder.