Search Issue Tracker
By Design
Votes
0
Found in
6000.0.58f1
6000.2.5f1
6000.3.0b2
Issue ID
UUM-119514
Regression
No
UI Builder button text disappears in the GameView when the radius of the button is increased in a specific project
How to reproduce:
1. Open ‘IN-113378.zip’ project
2. Open the GameOverUI Visual Tree Asset (Assets/UI Toolkit (test)/GameOverUI)
3. In the UI Builder Hierarchy, select ‘#toLobbyBtn’
4. In the UI Builder Inspector field, navigate to ’Border'
5. Increase Radius of the button above 1 px
6. Observe the result
Expected result: Text is visible in the GameView
Actual result: Text is not visible in the GameView
Reproducible with: 2023.1.0a1, 6000.0.58f1, 6000.2.5f1, 6000.3.0b2
Reproducible on: macOS 15.6.1 (M1 Max)
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- StackOverflowException occurs and tests fail to load when the Test Runner window is opened while System.Windows.Forms.dll and System.Deployment.dll are present in the project
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note:
When rounded corners are used on an element with overflow:hidden, the stencil buffer is required for masking. However, the stencil clear is not enabled on the PanelSetting asset (Assets/UI Toolkit/PanelSettings, in your project).
To fix this, simply check "Clear Depth Stencil" on the PanelSettings.