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"Invalid AABB b0" errors are shown when ParticleSystem.Emit is called
To reproduce: 1. Open the project, attached by the user (Killme.zip)2. Open the "Scene" scene3. Enter Play mode4. In Game, press Tes... Read more
PackedMemorySnapshot: "delegates" field missing in "MulticaseDelegate" type
Steps to reproduce:1. Open user attached project2. Click Mainmenu > BugReport > Open TestCode Window3. Click "Capture Memory" ... Read more
Keyboard navigation UnityEditor.IMGUI.Controls.TreeView becomes unrespon...
Steps to reproduce:1. Open user attached project2. Click Mainmenu > BugReport > Open TestCode Window3. Click Window > Profi... Read more
Unity animations are not blending correctly when they are mixed with Ani...
How to reproduce:1. Open given Unity project2. Enter "NoMixer" scene3. Enter Play Mode4. Press Spacebar-- Character animation is ble... Read more
Using 'Forward Add' shadow rendering mode produces irrelevant syntax error
How to reproduce:1. Open Unity2. Create a new project3. Import tester-submitted shader (Test.shader)4. Inspect shader syntax error p... Read more
Changing the path of an asset is not recognized as a change on some Buil...
Steps to reproduce:1. Download and open the attached project2. Make sure you are on the same platform as the assetbundle build targe... Read more
[iOS] Display.SetResolution silently fails during first frame
Steps:1. Build and run attached project ("DisplayManagerFail.zip") for iOS (iPad mini recommended) Expected: resolution is set to 10... Read more
System.Runtime.Serialization.Formatters needs to be included, when inclu...
Steps to reproduce:1. Open user attached project2. Try these three scenarios:1) Set System.Runtime.Serialization.Formatters to be in... Read more
Bug reporter opens when opening project from Unity after pushing changes...
After pushing a project to Collaborate and going to File > Open Project... project opens, but Unity bug reporter is opened also. ... Read more
Unlit shaders are not writing to the depth buffer
Steps to reproduce:1. Download and open the attached project2. Observe focusing of cubes in the Game Window Expected result: all obj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS