Search Issue Tracker
Parametric Light Upgrade doesn't dirty Scene so upgrade might not be saved.
Parametric lights can be upgraded in 2021.1 and newer. However the upgrade doesn't dirty the scene. If nothing else has changed savi... Read more
Textures are not included in the same bundle as Sprite Atlas that uses t...
Reproduction steps: 1. Open the user's attached project (Addressable_1233628.zip) 2. Click Build > New Build > Default Build Script ... Read more
New Input System's Input Module component doesn't detect input on UI com...
How to reproduce: 1. Open the user attached project (VonNeuman.zip) 2. Make sure the "BrokenUI" scene is open 3. Enter Play Mode 4. ... Read more
[MacOS] Running windowed Player when mouse cursor is over the window, ma...
How to reproduce: 1. Open the user's attached project "TimerTest.zip" 2. In the Build Settings window press "Add Open Scenes" 3. Bui... Read more
[MacOS] Unable to press uGUI Button and Player is rendered in a small po...
How to reproduce: 1. Open the user's project "TestMultiDisplay.zip" 2. Build and Run 3. Press the "Display 2" Button in the Playe... Read more
[HDRP] Grammar mistake in Geometric Specular AA tooltip
The property can be found in a new material, under Surface Options. Current tooltip !image-2022-05-31-13-52-20-193.png! ... Read more
Artifacts after baking GI with certain lighting settings and denoising e...
Steps to repro: 1. Download the ArchViz Pro vol.6 project (link attached in the comments) and sync to revision `8546d9d7f07d` of the... Read more
[Backport] TextureSheetAnimation loops through all frames when Cycles is...
How to reproduce: 1. Create a new project 2. Import "BulletShell.unitypackage" package 3. Drag "BulletShell" (Assets/Particles/Bulle... Read more
[Backport] Line Renderer color is incorrect when using Linear color space
How to reproduce: 1. Open the user's attached project and Scenes/SampleScene scene 2. In the Hierarchy window, select Line Renderer ... Read more
[GPU PLM] OpenCL shader loading time in the new projects has become sign...
Steps to repro: 1. Create the new project; 2. Add a Cube and a Plane gameobjects; 3. Select added Cube and Plane and mark Cube and P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- [ShaderGraph][URP Sample] Shader error in 'Shader Graphs/Screen_Graph': 'SHADERGRAPH_BAKED_GI'