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[Animation Stream] Using animation rigging constraint with humanoid char...
Using AnimationRigging constraint with a humanoid character introduces offsets.Disabling the constraint, or setting the character ro... Read more
Custom grass prefab is colored red when painted on a Terrain and added a...
How to reproduce:1. Open the attached 'project-1182330.zip' project2. In the Hierarchy window select 'Terrain'3. In the Inspector wi... Read more
Silent Crash on SetBoneWeights when there are more than 4 bone weights p...
How to reproduce:1. Open attached project (SetWeightsCrashUpdated.zip)2. Enter the Play Mode Reproducible with: 2019.3.0a3, 2019.3.0... Read more
Force Text setting for Asset Serialization doesn't get applied to all as...
Steps:1. Clean up setting to default. Check that Asset Serialization mode in Unity is set to Force Text.2. Create a new project3. Ch... Read more
GUI.TextArea and GUI.TextField are broken on UWP
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project (Scene: 'ResolutionScene')4. Run On local M... Read more
Render Texture Enable Mip Maps field is active but cannot be enabled whe...
To reproduce:1. Open attached project ("case_1182462.zip")2. Open Assets > Select "Test" Render Texture3. In the Inspector window... Read more
[hlsl2glsl -> HLSLcc][iOS][OpenGLES2]Reduced precision in shader floats ...
How to reproduce:1. Open the attached ShaderPrecision.zip project2. Open the "MainScene" in the Assets folder3. Make sure that OpenG... Read more
[Universal RP][Android] Nothing is rendered on PowerVR devices
How to reproduce:1. Download and open project from https://github.com/Verasl/BoatAttack2. Build and run a project on Android Expecte... Read more
[HDRP] Maximum light count of Area and Punctual lights are not treated s...
Steps to reproduce:1. Open attached project2. Select HDRenderPipelineAsset3. Observe that Lights section Maximum Punctual On Screen ... Read more
[HDRP] Maximum Light Count takes into account far distant lights not vis...
Steps to reproduce:1. Open attached project2. Select HDRenderPipelineAsset3. Observe the Lights sections Maximum Punctual on Screen ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components