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NetworkManager allows adding a game object with NetworkIdentity instead ...
NetworkManager allows adding a game object with NetworkIdentity instead of prefab 1. What happened User is able to add game object ... Read more
Meshes lose vertex color in builds with Static Batching enabled when cer...
To reproduce: 1. Download and open project from comment (repro914736_smallrepro.zip) 2. Open "intro_ext" scene. 3. Notice white X f... Read more
Error 'No texture data available to upload' when using external textures...
Reproduction steps: 1. Open project attached (ExternalTextureBug.zip). 2. Open script "UseRenderingPlugin.cs". 3. Uncomment line 52.... Read more
Applying a change to the Muscle Settings in the Configuration modifies o...
When I modify the "Arm Down-Up" muscle range, the "Arm Front-Back" get locked with a range of 0. (see attached gif) This also happen... Read more
Editor becomes unresponsive when switching from OpenGL to Metal with a t...
Editor becomes unresponsive when switching from OpenGL to Metal with a tiled sprite in the scene 1. Open attached project blank.zip... Read more
Same shader looks differently in Game and Scene views if Batching is not...
How to reproduce: 1. Open the attached "RayTrails" project and "Demo" scene 2. Inspect the Cylinder, Cylinder (1), and Cylinder (3)... Read more
[Metal] Camera is rendered black (on most A8/A8X devices)
Reproduction steps: 1. Open the attached "Archive" project. 2. Go to Player Settings and switch Platform to iOS. 3. Set Graphics API... Read more
Lens flare is blurry when using linear color space
Reproduction steps: 1. Open project attached (LensFlares.zip) 2. Open scene "Test". 3. Look at Game window and you will see high qua... Read more
[Standalone] Cubemap memory is not cleared when scene is unloaded
Reproduction steps: 1. Open the attached "LoadingScenes" project. 2. Build and run it as a Standalone. 3. Open Profiler, Task Manage... Read more
Unity crashes when marshalling a C++ COM interface instantiated in C# ba...
To reproduce: 1. Download the project, attached by user (TestInteropProject.zip) 2. Add {path_to_project}\Assets\Plugins\x86_64 to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects