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Votes
0
Found in
5.6.1f1
Issue ID
918266
Regression
No
Same shader looks differently in Game and Scene views if Batching is not disabled
How to reproduce:
1. Open the attached "RayTrails" project and "Demo" scene
2. Inspect the Cylinder, Cylinder (1), and Cylinder (3) GameObjects
3. All three of them uses custom "TrailShader"
4. Compare on how they are rendered in Scene view and Game view
Expected result: Game view and Scene view look the same
Actual result: Meshes that use "TrailShader" are rendered differently
Note - This happens due to Batching and it converting all coordinates to world space, adding "DisableBatching" = True" to shader's tags fixes the issue
Reproducible with - 2017.2.0a1, 2017.1.0b8, 5.6.1p3, 5.5.3p2
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