Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0b6
Issue ID
918272
Regression
No
[Standalone] Cubemap memory is not cleared when scene is unloaded
Reproduction steps:
1. Open the attached "LoadingScenes" project.
2. Build and run it as a Standalone.
3. Open Profiler, Task Manager or Activity Monitor.
4. Start clicking on the screen.
- Scenes are loaded and unloaded.
5. Monitor the memory usage.
- Memory usage increases, but doesn't go down.
Reproduced with:
5.5.4f1, 2017.2.0a2
macOS Standalone, Windows Standalone, iOS
Not reproducible with:
Editor
Workaround:
Resources.UnloadUnusedAssets() clears the memory.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment