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Game view is reduced to a larger resolution than the reasonable size for...
Reproduction steps: 1. Create a new project; 2. Create a new resolution 6400 x 5800 in Game window; 3. Observe Console window; Actu... Read more
Shadows are visible through trees and leaves when Main Camera is in Defe...
Shadow casted by a Cube gameobject is visible through the tree and its leaves which both are in front of the shadow. How to reprodu... Read more
[Timeline] Object transforms reset to initial values when deselected
Steps to reproduce: 1. Open attached Unity Project "TimelineBug.zip" 2. Load Scene "Room1" 3. Select Cube in the Hierarchy 4. Open ... Read more
PreLateUpdate.ParticleSystemBeginUpdateAll CPU exceeds 1s when moving Wi...
Reproductions steps: 1. Create new project 2. Import Standard Assets 3. Open the profiler 4. Enable Editor profiling 5. Add WildFire... Read more
[UWP] Classes implementing the ISerializationCallbackReceiver interface ...
Steps to reproduce: 1. Open attached project "937501.zip" 2. Build 'main' scene for UWP 3. Open VS solution 4. Build & run on local ... Read more
Searching Network Manager by Type in the Hierarchy doesn't work
Steps to reproduce: 1.Open attached Unity project 2.Type “t:NetworkManager” in the Search Bar of the Hierarchy tab Expected results... Read more
SketchUp 2016 and 2017 .skp files do not import
Steps to reproduce: 1. Create a new Unity project 2. Drag and drop attached models "Chair-2015.skp", "Chair-2016.skp" and "Chair-20... Read more
Sorting Fudge of ParticleSystem Break under CustomAxis TransparencySortMode
How to reproduce: 1. Download attached project 2. Open the scene ParticleSortingFudgeTest.unity 3. Move “Particle System Right” (or... Read more
[Timeline][iOS] Build causes "ExecutionEngineException: Attempting to JI...
When this project is built for iOS, `Timeline2` never plays unlike it does in the Unity Editor. Also, the following error message in... Read more
Serialized UnityEvent in generic base class is not showing in Inspector
Steps to reproduce: 1. Open user attached project 2. Select game object 'Child class 1' 3. Notice that event is shown in inspector 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmap has artifacts when Generating Lighting
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used