Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.3.X
Votes
0
Found in
5.6.2p4
Issue ID
937501
Regression
No
[UWP] Classes implementing the ISerializationCallbackReceiver interface do not deserialize properly in a StateMachineBehaviour
Steps to reproduce:
1. Open attached project "937501.zip"
2. Build 'main' scene for UWP
3. Open VS solution
4. Build & run on local machine
5. After launch observe VS output
you can see that the string value is printed out in 'OnAfterDeserialize()'
right after 'OnStateEnter()' is called, however, the string value(which was printed out before) is null
in this case, integer member value remains the same, while string member value gets nulled
Expected behavior: 'OnAfterDeserialize()' doesn't erase string member value on finish
Notes:
Not reproducible in Editor
Not reproducible with IL2CPP scripting backend
Reproducible with: 5.6.0b1, 5.6.3f1, 2017.1.0p3, 2017.2.0b5, 2017.3.0a2
Fixed in: 2017.3.0b8, 2018.1.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple exceptions are thrown after exiting Play mode when Layout Group component is displayed in Debug Inspector and Padding section is expanded
- ScrollView elements are not restored to their original positions after removing a Layout Group with Undo action
- "Assembly with name already exists" errors are thrown when two packages with different technical names resolve to the same namespace
- A Select Scene Entry is added to Undo History when Deleting while a Scene is selected in the Hierarchy
- The Add Component Menu's back arrow accumulates phantom levels when the Menu is repeatedly opened into a Category and closed without selecting
Add comment