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0
votes
Fixed

[SpriteMask] Created sprite mask isn't automatically selected in hierarchy

2D

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May 11, 2017

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Version/s: 2017.1.0b5

Steps to reproduce: 1. Create new project 2. Right click in hierarchy view and click 2D -> Sprite Mask 3. Notice that created sprit... Read more

0
votes
Fixed

[2D] [Sprite Mask] Material is created when dragging a sprite into the I...

2D

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May 11, 2017

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Version/s:

[2D] [Sprite Mask] Material is created when dragging a sprite into the Inspector view of a Sprite Mask Steps to Repro: 1. create ... Read more

1
votes
Fixed

Aniso Level on Texture stuck on 16. Any attempt to apply changes to it f...

2D

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May 10, 2017

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Version/s: 5.6.0p4

Steps to reproduce: 1. Open user attached project 2. Navigate to the only texture asset 3. In the inspector, try to set the Aniso le... Read more

0
votes
Fixed

Timeline does not update properly when selecting different objects with ...

Timeline

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May 11, 2017

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Version/s: 2017.1.0b5

To reproduce: 1. Open the attached project (timelineBug.zip) 2. Open "test' scene if not open 3. Make sure Timeline tab is open 4. ... Read more

0
votes
Fixed

Crash after reverting and then deleting prefab instance

Scene Management

-

May 11, 2017

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Version/s: 2017.1.0b5

Steps to reproduce: 1. Open attached project 2. Ope scene 'test' 3. Expand 'New Sprite Mask' gameobject and unparent 'comma' object... Read more

0
votes
Won't Fix

ISerializationCallbackReceiver example

Scripting

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Apr 07, 2017

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Version/s: 5.5.1f1

The example sritp on this page: https://docs.unity3d.com/2017.1/Documentation/ScriptReference/ISerializationCallbackReceiver.html ht... Read more

0
votes
Fixed

Lighting is affected when selecting material on Project view and Inspect...

Global Illumination

-

May 11, 2017

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Version/s: 2017.1.0b5

To reproduce: 1. Open the project, attached by tester (lightingIssue.zip) 2. Open "main" scene if not open 3. Select "test" materia... Read more

0
votes
Fixed

[Vertex Streams] Can't add/remove vertex streams when using multi-select

Shuriken

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May 11, 2017

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Version/s: 2017.1.0b5

Repro steps: 1. Open Scene1 from attached project. 2. Select both particle systems in the scene. 3. In the Renderer, try adding a ne... Read more

0
votes
Fixed

MeshRenderer.bounds.center is not transformed if extents are set to 0

Graphics - General

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Dec 01, 2016

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Version/s: 5.4.3f1

To reproduce: 1. Create a new project 2. Create a new scene 3. Put user's attached script to any game object Expected vs Actual: me... Read more

0
votes
Fixed

[WSA] System.ExecutionEngineException is thrown when running the WSA build

Universal Windows Platform

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Jan 18, 2017

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Version/s: 5.5.0p4

Steps to reproduce: 1. Open the attached project(PATWO.zip) 2. Open the Assets/PATWO/Scenes/OilBadlans.unity scene 3. Switch platfor... Read more

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