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[Mobile] UI Image disappears when its Width is very large (> 2^30)
Reproduction steps: 1. Open the project "ImageStrech.zip" 2. Build and Run Android Expected result: Image remains visible in the sc... Read more
[Search] Argument exception is thrown on selecting 'None' Asset for Root...
In the Root Index Settings folder to start indexing form when 'None' Asset is selected then an Argument exception is thrown in the c... Read more
vSyncCount does not work and targetFrameRate is not ignored when vSyncCo...
How to reproduce: 1. Open the attached "fps" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode Expected results: The t... Read more
[XR][URP] Emission effect does not work when in Play mode and XR is enabled
Reproduction steps: 1. Open the user's attached "TestProjectForLazyUnityTestingPPL.zip" project 2. Load the SampleScene 3. Enter Pla... Read more
[Android] [Gles2] Application crash if Gles2 is the only Graphics API in...
1) Download attached project and open in Unity 2) Make sure that Gles2 is the only Graphics API in the Player Settings 3) Build and ... Read more
[Shuriken] Particle System is not rendering properly in the Scene view
On creating the Particle System effect, It is not rendering correctly in Scene view & On changing Particle colors their resulting re... Read more
GPU Profiler does not work in Editmode
When GPU Profiling module is enabled and Editor is being profiler GPU module has no information. Repro steps: 1. Open Unity (any or... Read more
[Shadergraph] Maximizing a tab using the 3 dots menu throws "do you want...
Repro steps 1. Open a shadergraph 2. Move something so that it dirties the shadergraph, don't save 3. Open game or scene view 4. Cli... Read more
[Shadergraph] Plugging both a fragment exclusive and vertex exclusive no...
Repro steps: 1. Create an add node 2. Plug a Sample Texture 2D node into the top slot 3. Plug a Vertex ID node into the bottom slot ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "New" Label overlaps long Asset names in Import Unity Package Window
- Rotation values flip in animation when importing FBX with a generic rig
- [Quality Hackweek] Activated Terrain Inspector is active only until the terrain GameObject is deselected when two or more Inspectors are open
- Physics Used Memory keeps growing when GameObject colliders are enabled and disabled
- Errors are thrown and Inspector's UI element is not drawing when a GameObject with script component using a List<T> attached is selected