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Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
6000.0.58f1
6000.2.6f1
6000.3.0b3
6000.4.0a1
Issue ID
UUM-120442
Regression
No
Rotation values flip in animation when importing FBX with a generic rig
How to reproduce:
1. Open the attached “IN-117113” project
2. Open the SampleScene
3. In the Hierarchy window, select the "R_Up_leg" GameObject (Walk -> Position -> Pelvis -> P_Pre_Up_Leg -> R_Up_leg)
4. In the Animation window, expand the Rotation parameter
5. Observe the change of the Rotation.z parameter
Expected result: The bone’s rotation animation curve remains consistent and has a smooth change
Actual result: The bone’s rotation animation curve makes sudden 360-degree flips
Reproducible with: 2023.1.0a1, 6000.0.58f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Reproduced on: macOS 15.6 (M1)
Not reproduced on: No other environment tested
Note: It causes the rotation to flip from negative to positive values, such as -173 to 172, in a single frame
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