Search Issue Tracker
Usability: Create Empty option in Hierarchy doesn't leave created GameOb...
Right click anywhere in the Hierarchy window and select the Creaty Empty option from the context menu. Actual: a GameObject is creat... Read more
Cosmetic: Misaligned Parameter options in Animation State Inspector at n...
Select an Animation State from a State Machine in the Animator window. Take the Inspector window showing it's details and make it as... Read more
Exceptions and broken Inspector window after adjusting additional settin...
Exceptions and broken Inspector window after adjusting additional settings in Avatar Editor Select an Avatar asset and go to Configu... Read more
[Editor] Crashes while assigning anchor override from Mesh Renderer
Editor crashes while assigning anchor override from Mesh Renderer Steps to repro:1. Open a new project > Create any primitive gam... Read more
The build crashes in AnimationCurveTpl<float>::Evaluate when assigning M...
To reproduce: 1. Open the "ParticleSystem Issue.zip" project2. Open the "Main" scene3. Enter Play mode, everything works correctly4.... Read more
Inspector window breaks if selected component has a missing script when ...
Steps to reproduce:1. Create new project2. Create new script and attached it to game object in Hierarchy3. Delete script in Project ... Read more
[Grahics-General] The font name is not getting updated, on changing "Fon...
The font name is not getting updated, on changing "Font Names" property from the inspector. Steps to repro:1. Open attached project.... Read more
Unity cannot find the UNITY_SHADOW_COORDS macro under 2017.2
Steps for reproduction:1) Open the `OrientationCrash` project below2) Observe the errors in the console3) UNITY_SHADOW_COORDS macro ... Read more
UnauthorizedAccessException when script updater tries to update non chec...
Steps to reproduce: 1. Set up perforce server and workspace2. Add attached project to workspace3. Open it using unity 2017.1.1f1 (or... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used