Search Issue Tracker
[Entities] Inspector window of the selected GameObject becomes empty whe...
Steps to reproduce: 1. Open the attached project "Case_1140955" 2. Navigate to Project -> Assets -> Scenes and open SampleScene 3. D... Read more
RenderNodeQueue::Reset crash when Editing Hexagonal tilemaps with 'Top L...
Steps to reproduce: 1. Open QA-supplied project "TileMapTest" 2. Open Tile Palette window 3. Start painting and deleting Tiles Repr... Read more
[iOS] Audio becomes distorted after capturing a video with Capture Camer...
How to reproduce: 1. Open the attached Test.zip project 2. Build for iOS and deploy the Xcode project to the iOS device 3. Switch to... Read more
Black screen on Oculus Rift when Shared Depth Buffer on Oculus SDK enabl...
Steps to Reproduce: - Open the attached project with 2018.3.9f1+ - Set up an Oculus Rift CV1 - make sure the Rift is off the head, w... Read more
JsonUtility.FromJson(string) throws a JSON parse error when string conta...
1. Open the attached project from "2019_1_JsonUtility.zip" 2. Open and Play the "SampleScene" Expected: JsonUtility.FromJson() corr... Read more
Editor logs an error with Scene path different from the actual path it i...
Reproduction steps: 1. Open the attached Project inside of "1142183-minrepro.zip" 2. Open and Play "MAINSCENE", note the error logg... Read more
[HDRP][Animation] The light's Color Temperature properties always get re...
When editing a timeline and trying to animate a light in auto key mode, it is impossible to animate the light's Color Temperature. T... Read more
[IL2CPP] ETW events are not triggered by EventSource class
Steps to reproduce: 1. Download 1139667_repro.zip 2. Check if "Test" Scene is added to Build Scene list 3. Build for Standalone play... Read more
Isometric Tilemap is not being sorted properly when using a custom Cell ...
How to reproduce: 1. Open attached OC project 2. Inspect the Scene or Game View. To reproduce the extra bug, probably related to th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller