Search Issue Tracker
Progressive GPU Lightmapper yields different results than Progressive CP...
Steps to reproduce: 1. Open original project "GIBug.zip" 2. Open and compare test_cpu and test_gpu scenes Expected result: Both sce... Read more
Lighting is changing on mouse movement when scene light is toggled off i...
How to reproduce: 1. Open the attached project 2. Go to Scene tab and change view position by holding pressed left-click in mouse an... Read more
Editor crashes on GetComponentsImplementation when opening a Scene
How to reproduce: 1. Extract and open the attached project "Avio.zip" 2. Open the Scene "3_SceneComponent" -- Editor crashes Crashe... Read more
Preview window is black when displaying Transform Node
Reproduction steps: 1. Open the attached Project inside of "ShaderGraph_TransformNode_Bug.zip" 2. Double-click on TangentSpaceOutput... Read more
Changes made to prefabs are not saved when using Atavism package
How to reproduce: 1. Open the attached "Unity2018_3_PrefabsIssue.zip" project 2. Go to Project tab and open 'GameObject' prefab in P... Read more
[HDRP] Shadergraph decal renders tile glitch where there is a big contra...
Steps: - Open scene in attached package Result:See attached screenshot. The tiles where the decals alpha varies a lot are renderin... Read more
Animation is jiggered when manually dragging animation window playback h...
To reproduce: 1. Open attached project 2. In Hierarchy window, select 'AnimationCon' instance and enable Animation Component in th... Read more
Unity Editor freezes when vertices in Graphic.OnPopulateMesh have too hi...
Steps to reproduce: 1. Open user attached project "BuggyGraphic.zip" 2. Enter Play Mode 3. Press on "Hung my Unity" Expected result... Read more
[UWP][.NET] Generated Assembly-CSharp projects use different .NET profil...
Steps to reproduce: 1. Download 1144565_repro.zip 2. Switch platform to UWP 3. Switch backend to .NET 4. Build project Results: Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom and built-in menu items stop working when a project has lots of menu items
- "Invalid UXML or USS: System.InvalidCastException" and "ArgumentException: invalid path" errors are thrown and UI Documents become unusable when they are saved with invalid attributes
- Audio random container pitch fields can be set beyond their max and min constraints
- [iOS] Crash on "libsystem_kernel.dylib`__pthread_kill" when playing multiple videos
- Raw Image that uses a Material with a custom Shader is invisible in Canvas when "Screen Space - Overlay" is set and the Player is in "Windowed" mode