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Physics2D.LineCast doesn't detect collision with specific collider
Steps to reproduce: 1. Open attached project 2. Open scene "2D-RAT" 3. Run scene 4. Player will fall until it collides with platfor... Read more
Invalid GUID in project settings after every build on Android
Steps to reproduce: 1. Open attached project 2. Build and run for android -Could not extract GUID Error appears ( if error didn't ap... Read more
Scene objects are totally dark when Realtime Global Illumination is disa...
Reproduction steps: 1. Open project attached(UnlitTest.zip). 2. Open scene "scene". 3. Open Lighting windows and press Generate ligh... Read more
ENABLE_PLAYMODE_TESTS_RUNNER define is true even when PlayMode tests are...
To reproduce: 1. Download and open attached "repro912728.zip" project. 2. Go to build settings. 3. Build the project on any platfor... Read more
When Texture2D has TextureFormat.RGBAHalf, the mesh moving is not smooth
Reproduction steps: 1. Open the attached project "case_914339-smaller.zip"; 2. Open the scene "test"; 3. Enter Play mode and observe... Read more
[Android] The shadow is cut off before the object (reproduces only on 4....
Reproduction steps: 1. Open the attached project; 2. Open the scene "test"; 3. Observe the game view; 4. Build a scene to the device... Read more
[Material] - 2017.1 : Material reference appears to be missing on the Ho...
I was investigating a forum post about a user not being able to change the color of a cube via script. When I launched the app to th... Read more
Additive layer in Animator window on humanoid rig type cause avatar hips...
To reproduce: 1. Open users attached project "New Unity Project.zip" 2. Open "test.unity" scene 3. Enter play mode 4. Select "human_... Read more
IAP transaction log not cleared when uninstalling app on Android 7.0
IAP transaction log not cleared when uninstalling app on Android 7.0 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects