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Fixed in 2021.1.X

Fixed in 2020.3.X

Votes

5

Found in

2017.4.0f1

2018.3.0a1

2018.3.2f1

2019.1.0a1

2019.2.0a1

Issue ID

1138553

Regression

No

Unity crashes on TransformChangeDispatch::QueueTransformChangeIfHasChanged when opening a Scene

Scene Management

-

To reproduce:
1. Open user's attached project ("RhythmGame.zip")
2. Open folder Scenes and open "LandingScreen" scene
-- Editor crashes

Reproduced with: 2017.4.24f1, 2018.3.11f1, 2019.1.0b9, 2019.2.0a10

Note:
- Crash happens even if the Scene file is the only file in the Assets folder
- Unity 2017.4.24f1 outputs different stacktrace

Stack Trace:
0x0000000140A85EB9 (Unity) TransformChangeDispatch::QueueTransformChangeIfHasChanged
0x00000001401A56B8 (Unity) Transform::RebuildTransformHierarchy
0x000000014019EE83 (Unity) Transform::AwakeFromLoad
0x00000001405B84D4 (Unity) GameObject::FinalizeAddComponentInternal
0x00000001405B6537 (Unity) Unity::Component::CheckConsistency
0x00000001401A0CBF (Unity) Transform::CheckConsistency
<...>

  1. Resolution Note (fix version 2021.1):

    Fixed in: 2021.1.0a2

  2. Resolution Note (fix version 2020.3):

    Fixed in: 2020.3.8f1

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