Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.3.X
Votes
5
Found in
2017.4.0f1
2018.3.0a1
2018.3.2f1
2019.1.0a1
2019.2.0a1
Issue ID
1138553
Regression
No
Unity crashes on TransformChangeDispatch::QueueTransformChangeIfHasChanged when opening a Scene
To reproduce:
1. Open user's attached project ("RhythmGame.zip")
2. Open folder Scenes and open "LandingScreen" scene
-- Editor crashes
Reproduced with: 2017.4.24f1, 2018.3.11f1, 2019.1.0b9, 2019.2.0a10
Note:
- Crash happens even if the Scene file is the only file in the Assets folder
- Unity 2017.4.24f1 outputs different stacktrace
Stack Trace:
0x0000000140A85EB9 (Unity) TransformChangeDispatch::QueueTransformChangeIfHasChanged
0x00000001401A56B8 (Unity) Transform::RebuildTransformHierarchy
0x000000014019EE83 (Unity) Transform::AwakeFromLoad
0x00000001405B84D4 (Unity) GameObject::FinalizeAddComponentInternal
0x00000001405B6537 (Unity) Unity::Component::CheckConsistency
0x00000001401A0CBF (Unity) Transform::CheckConsistency
<...>
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0a2
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.8f1