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LayerMask properties showing "Mixed..." selection when no flags are sele...
Steps to reproduce:1. Create or open any Unity project2. Create/Select an object with a Camera component3. Open "Culling Mask" dropd... Read more
[iOS] Screen.dpi returns wrong value for iPhone 12
Reproduction steps:1. Open the attached project in "case_1187030-Case720505.zip"2. Build and Deploy the project to an iPhone 123. Ch... Read more
[UI] Float type parameter in the Animator Controller displays 0.0 after ...
How to reproduce:1. Open the user's attached project2. In the Project window double-click on 'New Animator Controller'3. In the Anim... Read more
[iOS] SignatureInvalid exception is thrown when attempting an IAP while ...
Reproduction steps:1. Attempt an IAP on an iOS device Expected result: the purchase completesActual result: the purchase fails with ... Read more
[Adaptive Performance] IndexOutOfRangeException error thrown on changing...
IndexOutOfRangeException error thrown on changing VRR Refresh Rate in Adaptive Performance Samsung in Device Simulator Window. Steps... Read more
Unable to switch to different material when selecting another material f...
How to reproduce:1. Open the attached "1308966_Repro" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "Particle... Read more
[InputSystem] Keyboard.current becomes Null after OnScreenButton is dest...
How to reproduce:1. Open the user's attached project ("InputSystemTest.zip")2. Open the "Scene A" scene3. Enter Play mode4. In the G... Read more
Localization/InputSystem asset is not removed from Preloaded Assets list
Reproduction steps:1. Open the user's attached project2. Select Edit/Project Settings/Player and find Other Settings/Optimization/Pr... Read more
[Big Sur][Metal] Warnings are thrown endlessly when creating a new HDRP ...
Reproduction steps:1. Create a new HDRP project2. Observe the console Expected result: Console is cleanActual result: Console is bei... Read more
Window with 'hasUnsavedChanges' set to true is not being saved when clos...
Reproduction steps:1. Download and open the attached project 'changes.zip'2. Open SaveChangesWindow by going Test > SaveChangesWi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed