Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
1
Found in
2020.2.0b5
2020.2.2f1
2021.1
2021.2
Issue ID
1308966
Regression
Yes
Unable to switch to different material when selecting another material from Asset selector window on Particle System Material
How to reproduce:
1. Open the attached "1308966_Repro" project
2. Open the Scene "SampleScene"
3. In the Hierarchy select the "Particle System" GameObject
4. In the Inspector, Particle System Component, expand the "Renderer" section
5. On the Material variable's field press the little circle with a dot to open the Select material window
6. Select the "New Material 1" Material, then select the "New Material 2" Material
Expected result: The Material is changed to "New Material 2"
Actual results: The Material stays "New Material 1" and won't be changed no matter which other Material you select
Reproducible with: 2020.2.0b5, 2020.2.3f1, 2021.1.0b3, 2021.2.0a3
Not reproducible with: 2018.4.31f1, 2019.4.18f1, 2020.1.17f1, 2020.2.0b4
Notes:
- Closing and reopening the window will let you change the Material
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a10
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.3f1