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Fixed in 1.1.0-pre.5



Found in [Package]


Issue ID




[InputSystem] Keyboard.current becomes Null after OnScreenButton is destroyed

Package: Input System


How to reproduce:
1. Open the user's attached project ("")
2. Open the "Scene A" scene
3. Enter Play mode
4. In the Game View Click the On Virtual Pad button. Make sure to not touch the keyboard
5. Click the Off Virtual Pad button
6. A NullReferenceException occurs in TargetMovement.cs accessing Keyboard.current.

Expected results: Keyboard.current is only null when there is no keyboard
Acutal results: After OnScreenButton is destroyed that references a keyboard button, Keyboard.current becomes null

Reproducible with: Input system 0.9.0-preview, 1.1.0-preview.2 (2019.4.19f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3)

Note: After clicking a button on the keyboard Keyboard.current is not null anymore

  1. Resolution Note (fix version 1.1.0-pre.5 ):

    Fixed in: Input System 1.1.0-pre.5

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