Search Issue Tracker
[Visual Effect Graph] Shader selector button disappears on selecting sha...
Shader selector button disappears on selecting shader with long path. Steps to repro:1. Create a new project.2. Windows > Package... Read more
[Visual Effect Graph] System.InvalidOperationException error is thrown o...
System.InvalidOperationException error is thrown while compiling expression graph on adding Node to Sub Mesh Mask in Static Mesh. St... Read more
SetValueWithoutNotify doesn't work when integerField have its isDelayed ...
How to reproduce:1. Open the attached project named Case_11781682. Go to Window -> UI Elements ->Test3. Observe the Int Field ... Read more
UIElements TextField size is changed when using Rich Text tags
Repro steps:1. Open attached project2. In the top menu, select "Example" and "Show Example Window" Expected result: TextField is not... Read more
Only one of the tracks are affected when selecting multiple Animations t...
How to reproduce:1. Open the attached "UnityTimeLineBug.zip" Project2. Double click on "Example.playabledirector" to open it in the ... Read more
Unity crashes when calling playable.Destroy() during the PrepareFrame()
How to reproduce:1. Open attached project ("Playable Destroy Repro.zip")2. Enter Play Mode3. Check "Run Problematic Code" in the Gam... Read more
Codesign fails on macOS standalone build as well as on generated xcode p...
Forum post: https://forum.unity.com/threads/mac-standalone-xcode-project-generation.680365/ Xcode build fails when attempting to cod... Read more
Rotating a GameObject containing a Rect Mask 2D Component around the Z-a...
How to reproduce:1. Open user-submitted project (New Unity Project6)2. Open the Test scene3. Select the Canvas > Mask2D GameObjec... Read more
[VCS] GetLatestIsValid and LockIsValid always returns false for "asset" ...
How to reproduce:1. Extract the attached project to your preferred workspace and open it ("GetLatestIsValid and LockIsValid issue.zi... Read more
[Terrain] Terrain material Render queue name gets clipped for "From Shader
Terrain material Render queue name gets clipped for "From Shader". Refer the attached screenshot Steps to reproduce:1) Create a new ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open