Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.2.X
Votes
0
Found in
2018.4
2019.4
2019.4.22f1
2020.2
2020.3
2021.1
2021.2
Issue ID
1327550
Regression
No
Build doesn't fail when BuildFailedException is thrown in the PostProcessScene Callback and the Build button is used
How to reproduce:
1. Open the user's attached project
2. Build the project by using the Build button in the Build Settings
Expected result: Build fails
Actual result: Build succeeds
Reproducible with: 2018.4.33f1, 2019.4.24f1, 2020.2.7f1, 2020.3.4f1, 2021.1.3f1, 2021.2.0a13
Note:
- The issue is not reproducible when building with 'Build and Run'
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Ubuntu] Mouse cursor is set box select mode after exiting VFX Graph's Rename Context function
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
- SpriteShapeController.OnWillRenderObject() is ~20 ms when using SpriteShapeController.BakeMesh() and never updating the spline
- Editor freezes briefly when "multi-selecting" TextMeshPro GameObjects In the Hierarchy window in Prefab Mode, if 5 or more Inspector windows are open
- OnEndDrag event not triggered when losing Editor focus during simultaneous Left and Right mouse drag
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a15
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.9f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.27f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.35f1