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[Backport] [Android] The first video's frame is drawn after some time wh...
How to reproduce it: 1. Open the attached project 2. Build and Run it on Android 3. Download a "MZ 103" video and click a "Prepare" ... Read more
[Backport] Duplicate Unlit Particle System draw calls can't be batched w...
Reproduction steps: 1. Open the user's attached "UnlitBatchingRepro.zip" project 2. Open the "BatchBroken" Scene 3. Enter Play mode ... Read more
[Backport] Particle system ignores the Shape parameter and shoots partic...
How to reproduce: 1. Open the attached project "ParticleZeroSurfaceBug.zip" 2. Open the "Bug" Scene 3. Enter the Play mode Expected... Read more
[Backport] Particle System is not rendering when CommandBuffer.DrawRende...
How to reproduce: 1. Open attached project "URPBugReport.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Scene or Game v... Read more
[Backport] Crash when trying to render a specific submesh with CommandBu...
How to reproduce: 1. Open the attached project 2. Open the _main Scene 3. Click Play 4. Click Play on Sandbox 1 Expected resu... Read more
Particle System Effects are not flipped "inside out" when using the GL.i...
How to reproduce: 1. Open the attached project "ParticleInvert.zip" 2. Open "SampleScene" Scene 3. Select the Main Camera in the ... Read more
Reordering GameObjects in Hierarchy doesn't register Undo
How to reproduce: 1. Open up any project 2. Add two empty GameObjects to Hierarchy 3. Reorder the second GameObject to be above t... Read more
Inspector window is not disabled when a scene template is immutable
Reproduction steps: 1. Open the user's attached project "MaterialEditorBugs.zip" 2. Select the SampleScene.scenetemplate asset locat... Read more
[Backport] Changes in UI Builder are lost when editing a 2D sprite
How to reproduce - Make a change in the UI Builder (such as changing text size/colour) - Click on a 2d sprite and click on the sprit... Read more
[Backport] [UIR] Vector image rendering ignores target rect position
How to reproduce: 1. Open project "Interface 2.0.zip" 2. Open "Scene" Scene (Assets>Scenes>Scene) 3. Make sure the Game window is op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- [ShaderGraph][URP Sample] Shader error in 'Shader Graphs/Screen_Graph': 'SHADERGRAPH_BAKED_GI'