Search Issue Tracker
Fixed
Fixed in 2022.1.9f1
Votes
0
Found in
2022.1.1f1
Issue ID
UUM-860
Regression
No
[Backport] [UIR] Vector image rendering ignores target rect position
How to reproduce:
1. Open project "Interface 2.0.zip"
2. Open "Scene" Scene (Assets>Scenes>Scene)
3. Make sure the Game window is open
4. In the Hierarchy window expand Canvas>Element>Image and select "Image"
5. In the Inspector window scroll down and press on "Inline Style"
6. Adjust the Padding value
7. Observe the Game window top right corner
Expected result: The vector image is scaled from the center
Actual result: The vector image is scaled from the top left corner
Reproducible with: 2021.2.0b16, 2022.1.0a12
Could not test with: 2019.4.31f1, 2020.3.20f1, 2021.1.25f1 (Errors: Assets/Interface/ThemeAsset.cs(8,64): error CS8124: Tuple must contain at least two elements.)
Workaround: In the "Element" tab open "Image" and set Vector to "None" then set Texture to any Texture and switch Type from "Vector" to "Texture"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Can not navigate through the Scene view when using a drawing tablet
- Crash on EditorDisplayDialogProc when opening Dialog box containing buttons with unusually long labels
- Crash on AsyncWriteImageToR2dFile when baking lightmaps using custom parameter with 16x Anti Aliasing samples
- Application Cloud Connection Id is incorrect when using Build Profile with Player Setting Overrides.
- [Android] [GameActivity] UI is unresponsive when Application Entry Point is set to GameActivity
Resolution Note (fix version 2022.1.9f1):
Fixed in: 2022.1.9f1