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First button click is not executed in editor when window focus is lost
Reproduction steps: 1. Open the user's attached project 2. Open scene 'Scenes/Scene1' 3. Enter Play mode 4. Click on the button in t... Read more
Lists in the Inspector do not show proper labels when selected
Reproduction steps: 1. Open the attached project "1424226.zip" 2. Open Scenes/SampleScene 3. Select "Character" GameObject in the Hi... Read more
System.ComponentModel.DataAnnotations.dll conflicts with .NET Standard p...
How to reproduce: 1. Open the user's attached "1235376_Repro" project 2. Observe the Console log Expected result: No error is throw... Read more
[WebGL] Build fails to compile when using Unicode characters in the .jsl...
Reproduction steps: 1. Open the user's attached project 2. Open Assets/Scenes/Scene1.unity 3. Go to File > Build Settings and click ... Read more
Editor crashes on PersistentManager::InstanceIDToLocalSerializedObjectId...
Reproduction steps: 1. Open users attached project 2. Select Assets/DependsOnSphere-c0 in the Project window 3. Drag Assets/SpherePr... Read more
Build progress bar hangs forever when building with IL2CPP
How to reproduce: 1. Open the user's attached project 2. Build the project 3. Observe the progress bar Expected result: The project... Read more
[IL2CPP] Unity fails to build when using faulty function with an element...
How to reproduce: 1. Download the attached project '1413712.zip' 2. Make sure the Scripting Backend is set to IL2CPP 3. Build the... Read more
"cannot convert from Matrix4x4" and "cannot convert from Vector3" errors...
How to reproduce: 1. Open the attached project "virtual-creator_unity_no_appx_building_possible.zip" 2. Open File>Build Settings... ... Read more
Crash on ves_icall_RuntimeFieldInfo_GetValueInternal_raw when trying to ...
Reproduction steps: 1. Open the user's attached project 2. Open Window -> Search -> New Window 3. Type anything in the search bar... Read more
log4net error is thrown when using .NET Standard 2.0 for Linux server bu...
How to reproduce: 1. Open the user's attached project 2. Go to File -> Build Settings -> Player Settings -> Other Settings 3. Set Ap... Read more
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