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Fixed

Fixed in 2021.3.20f1, 2022.2.7f1, 2023.1.0b6, 2023.2.0a1

Votes

0

Found in

2019.4.37f1

2020.3.32f1

2021.2.18f1

2022.1.0b14

2022.2.0a9

2023.2.0a1

Issue ID

UUM-597

Regression

No

[IL2CPP] Unity fails to build when using faulty function with an element being called from null array

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How to reproduce:
1. Download the attached project '1413712.zip'
2. Make sure the Scripting Backend is set to IL2CPP
3. Build the project
4. Observe the Console

Expected result: The build does not fail or fails and provides a meaningful error message
Actual result: The build fails with errors:
error: member reference type 'long' is not a pointer
int32_t L_1 = (int32_t)(NULL)->GetAt(static_cast<il2cpp_array_size_t>(L_0));
error: member reference type 'int' is not a pointer
int32_t L_1 = (int32_t)(NULL)->GetAt(static_cast<il2cpp_array_size_t>(L_0));

Reproducible with: 2019.4.37f1, 2020.3.32f1, 2021.2.18f1, 2022.1.0b14, 2022.2.0a9

Note:
- Does not reproduce with Mono Scripting Backend
- Reproduces when building for Android/iOS/Standalone (with IL2CPP)

  1. Resolution Note (fix version 2022.2.7f1):

    Fixed in: 2022.2.7f1

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