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Error "'GamepadSpeakerOutputType' does not exist in the namespace 'Unity...
Reproduction steps: 1. Open the attached project "ZSerializer.zip" 2. In File > Build Settings make sure that "ZSerializer/Samples/2... Read more
[M1][Rosetta] Crackling sound when Editor is compiling
Reproduction steps: 1. Create an empty project 3. Play music in the background 3. Create a new C# script and let it compile Expecte... Read more
"Expanding invalid MinMaxAABB" errors thrown in the Console window when ...
Reproduction steps: 1. Open the attached Unity project "Project.zip" 2. Go to the Scene folder and open "SampleScene.unity" Scene 3.... Read more
Audio Clip Import Settings do not get saved when the "Override for Dedic...
Reproduction steps: 1. Open the attached project 2. Select the "Squish" Audio Clip located in the Assets folder of the Project windo... Read more
Audio becomes mono and voice recording is chopped when recording audio u...
How to reproduce: 1. Open project "BT_Mic_Test.zip" 2. Connect Bluetooth headphones with an integrated microphone to the computer ... Read more
The recorder is recording phone microphone when using a Bluetooth microp...
How to reproduce: 1. Open project "Unity-Audio-Recorder-ticket.zip" 2. Go to the Build Settings (File>Build Settings) 3. Select iOS ... Read more
Large delay on SoundHandle.Instance.Destructor when disabling AudioSource
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Open the Profiler (Window->Analysis->Profiler) 3. En... Read more
Gradient mode getter/setter does not have thread-safe access preventing ...
Reproduction steps: 1. Open the attached "GradientsAndThreads" project 2. Open the "ReproScene" scene 3. Enter the Play mode 4. Obse... Read more
[HDRP][VFX] Output mesh with default shader is incorrectly sorted before...
Version tested: 2022.2.0a15 + Visual Effect Graph 14.0.3 (From Packman) Steps to repro: 1) Open attached project or simply create ... Read more
URP shader with fallback becomes pink when using RenderPipeline and "" tags
How to reproduce: 1. Open the attached project "aaaaMagenta.zip" 2. Open the "SampleScene" Scene 3. Open the Assets/FauxBlurURP.shad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Ligtmaps disappear when entering the Play Mode
- [Vulkan] [Android] Visual corruption is visible on some Android devices in the Player when Depth Of Field is enabled in Global Volume and the Vulkan Graphics API is selected
- An image bleeds out of the borders of a Mask when the project is opened with the iOS Build Support module
- Shadows do not appear on the Material with a custom shader which uses screen space shadow map in HDRP when Ray Traced Shadows are enabled
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color