Search Issue Tracker
Fix In Review
Votes
0
Found in
2022.2.0a15
Issue ID
1429720
Regression
No
[HDRP][VFX] Output mesh with default shader is incorrectly sorted before the HDRP fog
Version tested: 2022.2.0a15 + Visual Effect Graph 14.0.3 (From Packman)
Steps to repro:
1) Open attached project or simply create a new HDRP outdoor template and place a VFX with mesh output there
2) Toggle fog volume component and observe that mesh is being rendered before the fog
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler disconnects from WebGL Player when it gets clicked on in URP
- Crash on -[NSApplication _crashOnException:] when opening a specific custom Editor window
- Sprite editor does not allow creating new sprite tiles in a sprite sheet with a specific name
- Crash on block_locate_free when rendering a specific scene
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
Add comment