Search Issue Tracker
Fix In Review
Votes
0
Found in
2022.2.0a15
Issue ID
1429720
Regression
No
[HDRP][VFX] Output mesh with default shader is incorrectly sorted before the HDRP fog
Version tested: 2022.2.0a15 + Visual Effect Graph 14.0.3 (From Packman)
Steps to repro:
1) Open attached project or simply create a new HDRP outdoor template and place a VFX with mesh output there
2) Toggle fog volume component and observe that mesh is being rendered before the fog
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Add comment