Search Issue Tracker
Fix In Review
Votes
0
Found in
2022.2.0a15
Issue ID
1429720
Regression
No
[HDRP][VFX] Output mesh with default shader is incorrectly sorted before the HDRP fog
Version tested: 2022.2.0a15 + Visual Effect Graph 14.0.3 (From Packman)
Steps to repro:
1) Open attached project or simply create a new HDRP outdoor template and place a VFX with mesh output there
2) Toggle fog volume component and observe that mesh is being rendered before the fog
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Code runs slower when using a cached exception instance compared to creating a new one
- Broken UI in Default Preset Add Section of "Preset Manager" window
- [iOS] The Player freezes when closing the Notification Center and quickly swiping down from top
- Crash on Texture2D:SetPixelImpl when rapidly calling Texture2D.Apply()
- Graph Lines are not rendered when using Experimental GraphView or GridBackground
Add comment