Search Issue Tracker
Fixed
Fixed in 2020.3.40f1, 2021.3.11f1, 2022.1.18f1, 2022.2.0b9, 2023.1.0a8
Votes
0
Found in
2020.3.30f1
2021.3.0f1
2022.1.0b10
2022.2.0a6
Issue ID
UUM-407
Regression
No
Error "'GamepadSpeakerOutputType' does not exist in the namespace 'UnityEngine'" occurs in the Console when building a project
Reproduction steps:
1. Open the attached project "ZSerializer.zip"
2. In File > Build Settings make sure that "ZSerializer/Samples/2 - Scene Groups/House/Scenes/Main Menu", "ZSerializer/Samples/2 - Scene Groups/House/Scenes/Bedroom", "ZSerializer/Samples/2 - Scene Groups/House/Scenes/Kitchen" Scenes are added in Scenes in Build
3. Build
4. Observe the Console
Expected result: There are no errors, Build is successful
Actual result: Build fails with error: "The type or namespace name 'GamepadSpeakerOutputType' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?)"
Reproducible with: 2020.3.30f1, 2021.2.4f1, 2021.2.13f1, 2022.1.0b10, 2022.2.0a6
Could not test with: 2019.4.36f1 - Project breaks due to downgrade
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
Resolution Note (fix version 2023.1.0a8):
Documentation updated.