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Fixed

Fixed in 2020.3.40f1, 2021.3.11f1, 2022.1.18f1, 2022.2.0b9, 2023.1.0a8

Votes

0

Found in

2020.3.30f1

2021.3.0f1

2022.1.0b10

2022.2.0a6

Issue ID

UUM-407

Regression

No

Error "'GamepadSpeakerOutputType' does not exist in the namespace 'UnityEngine'" occurs in the Console when building a project

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Reproduction steps:
1. Open the attached project "ZSerializer.zip"
2. In File > Build Settings make sure that "ZSerializer/Samples/2 - Scene Groups/House/Scenes/Main Menu", "ZSerializer/Samples/2 - Scene Groups/House/Scenes/Bedroom", "ZSerializer/Samples/2 - Scene Groups/House/Scenes/Kitchen" Scenes are added in Scenes in Build
3. Build
4. Observe the Console

Expected result: There are no errors, Build is successful
Actual result: Build fails with error: "The type or namespace name 'GamepadSpeakerOutputType' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?)"

Reproducible with: 2020.3.30f1, 2021.2.4f1, 2021.2.13f1, 2022.1.0b10, 2022.2.0a6
Could not test with: 2019.4.36f1 - Project breaks due to downgrade

  1. Resolution Note (fix version 2023.1.0a8):

    Documentation updated.

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