Search Issue Tracker
Fixed
Fixed in 2020.3.40f1, 2021.3.11f1, 2022.1.18f1, 2022.2.0b9, 2023.1.0a8
Votes
0
Found in
2020.3.30f1
2021.3.0f1
2022.1.0b10
2022.2.0a6
Issue ID
UUM-407
Regression
No
Error "'GamepadSpeakerOutputType' does not exist in the namespace 'UnityEngine'" occurs in the Console when building a project
Reproduction steps:
1. Open the attached project "ZSerializer.zip"
2. In File > Build Settings make sure that "ZSerializer/Samples/2 - Scene Groups/House/Scenes/Main Menu", "ZSerializer/Samples/2 - Scene Groups/House/Scenes/Bedroom", "ZSerializer/Samples/2 - Scene Groups/House/Scenes/Kitchen" Scenes are added in Scenes in Build
3. Build
4. Observe the Console
Expected result: There are no errors, Build is successful
Actual result: Build fails with error: "The type or namespace name 'GamepadSpeakerOutputType' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?)"
Reproducible with: 2020.3.30f1, 2021.2.4f1, 2021.2.13f1, 2022.1.0b10, 2022.2.0a6
Could not test with: 2019.4.36f1 - Project breaks due to downgrade
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
Resolution Note (fix version 2023.1.0a8):
Documentation updated.