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Previously referenced scriptable object in a prefab gets corrupted after...
Steps to reproduce: 1. Open attached project "UnityBug.zip" 2. Right click in the Project View and create two new scriptable objects... Read more
[Animation] Vertex Compression is not disabled if Mesh Compression is tu...
If Mesh compression is turned on in model import settings on models with animations, no matter what setting, Vertex compression is n... Read more
EditorGUILayout.Popup method does not account for GUI.matrix scaling
Reproduction steps: 1. Open the attached project(9:56 AM). 2. Go to Atlatl > Creation Graph (Ctrl(Cmd)+G). 3. Click Unified Model. 4... Read more
Unity-upgraded shader cause inconsistent line endings warning if saved w...
How to reproduce: 1. Open the attached project 2. Open "Test.shader" 3. Uncomment the code and save the file using Windows or Mac li... Read more
Rearranging windows causes window overlap and flickering game window
Steps to reproduce: 1. Create new project 2. Separate Scene and Game windows so they are both visible 3. Under them put Project wind... Read more
Incorrect color calculation in linear color space using sprites packed w...
How to reproduce: 1. Open user-supplied project 2. Load scene "scene" 3. Hit play and observe the Game View Expected result: Both I... Read more
Changes to Grid Objects with a brush are discarded on entering Play Mode...
Reproduction steps: 1. Open "MinimalReproProject" 2. Open the "Main" Scene 3. "Window" -> "Tile Palette" 4. Select "Wall Brush" ins... Read more
Transform tools' Axis offset when using hierarchy search
To reproduce: 1. Create empty project, select a camera 2. In Scene view select one of the transform tools (example: click W for Move... Read more
Assertion failed: Invalid mask passed to GetVertexDeclaration() when usi...
Steps to reproduce: 1. Open the attached project 2. Open the ExampleScene scene 3. Play the scene 4. Observe the errors Actual resu... Read more
Cursor.lockState and moving window causes window to go out-of-screen
Reproduction steps: 1. Open the attached project "BugReport_LockMouse_RepositionsWindow.zip"; 2. Select File -> Build & Run; 3. As s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel