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0
votes
Fixed

[Android][Vulkan] Player crashes on changing resolution dynamically

Android

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Apr 23, 2019

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Version/s: 2019.2.0a1, 2019.2.0a13

Player crashes on changing resolution dynamically. Steps to repro: 1. Open the attached project. 2. File > Build Settings > Select ... Read more

0
votes
Fixed

Prefab Asset with orphan GameObject creates dummy root in Prefab Mode bu...

Scene Management

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Jan 10, 2019

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Version/s: 2018.2.0x

Repro steps: 1. Drop attached Prefab into any project. 2. Instantiate Prefab and observe root HomeMenuPage. 3. Open Prefab in Prefab... Read more

0
votes
Not Reproducible

[AI Planner] Floating Plan Visualizer window causes the Editor to be slo...

Package

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Apr 22, 2019

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Version/s: 2019.1.0a12, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Create a new Unity project 2. Import the 'AI Planner' package 3. Add a Window > AI > Plan Visualizer 4. Move th... Read more

0
votes
Fixed

TransformAccessArray.Dispose() crashes player

Package

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Apr 23, 2019

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Version/s: 2019.2.0a12

Steps to reproduce: 1. Open new project 2. Add attached "TestScript.cs" to a GameObject (The script calls TransformAccessArray.Dispo... Read more

0
votes
Won't Fix

Unity materials turn dark with large "Normal Strength" even when the nor...

Shadows/Lights

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Apr 17, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project "case_1146987-NormalStrength.zip" and scene "SampleScene" 2. Select "New Material" fr... Read more

1
votes
By Design

AudioSource.PlayOneShot doesn't play sounds properly when there are a lo...

Audio

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Apr 19, 2019

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Version/s: 2019.1.0a9, 2019.1.0f2, 2019.2.0a1

Steps to repro: 1. Open original project "Sound_Bug_2019.1.zip" 2. Enter PlayMode and listen to the Audio Expected result: Audio do... Read more

0
votes
Fixed

ScriptableObject variable values in the Inspector are not updated in rea...

Serialization

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Apr 21, 2019

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Version/s: 2019.1.0a10, 2019.1.0f2, 2019.2.0a1

How to reproduce: 1. Open the attached project ("scriptable objects.zip") 2. Open the repro scene ("SampleScene") 3. Enter Play Mode... Read more

0
votes
Fixed

[Metal] Calling FrameTimingManager.GetVSyncsPerSecond() crashes the Editor

MacOS

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Apr 23, 2019

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Version/s: 2018.3.0a4, 2018.3.13f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Create a new Unity project 2. Import the tester-attached script(NewBehaviourScript.cs) 3. Attach the script ont... Read more

0
votes
Fixed

[Direct3D11] Texture has yellow tint when loading it with LoadRawTexture...

DirectX12

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Apr 14, 2019

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Version/s: 2019.1.0a1, 2019.1.0f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project "Case_1146074_dx11.zip" 2. Open "Main" scene 3. Enter Play Mode Expected result: Rightmo... Read more

0
votes
Duplicate

GPU progressive lightmapper crashes with BakeJobConservativeRaster::Exec...

Shadows/Lights

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Apr 18, 2019

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Version/s: 2019.1.0f2

To reproduce: 1. Open attached project "New Unity Project.zip" 2. In Lighting window, Set Lightmap Size to 4096 3. Clear baked data... Read more

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