Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0f2
Issue ID
1147160
Regression
No
GPU progressive lightmapper crashes with BakeJobConservativeRaster::Execute when lightmap size set to 4096
To reproduce:
1. Open attached project "New Unity Project.zip"
2. In Lighting window, Set Lightmap Size to 4096
3. Clear baked data before proceeding
4. Generate Lighting
Result: editor crashes (2019.2) or infinitely bakes lighting (2019.1, 2018.3)
Reproduced in: 2018.3.13f1, 2019.1.0f2, 2019.2.0a13
Not reproduced in: 2017.4.6f1
Note1: as an addition, 2018.3 also produces warnings:
"OpenCL Error. Falling back to CPU lightmapper. Error callback from context: CL_MEM_OBJECT_ALLOCATION_FAILURE"
Note2: does not reproduce on Enlighten
Note3: crash stack trace:
0x00007FF6F16A800A (Unity) BakeJobConservativeRaster::Execute
0x00007FF6EF1D9290 (Unity) JobManager::UpdateFunction
0x00007FF6F061D11E (Unity) JobQueue::Exec
0x00007FF6F062388B (Unity) JobQueue::Steal
0x00007FF6F061D893 (Unity) JobQueue::ExecuteJobFromQueue
0x00007FF6F061F3ED (Unity) JobQueue::ProcessJobs
0x00007FF6F0624338 (Unity) JobQueue::WorkLoop
0x00007FF6F0B3B397 (Unity) Thread::RunThreadWrapper
0x00007FFBCAA04034 (KERNEL32) BaseThreadInitThunk
0x00007FFBCD213691 (ntdll) RtlUserThreadStart
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
This is a duplicate of issue #1146519