Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.0a4
2018.3.13f1
2019.1.0a1
2019.2.0a1
Issue ID
1148335
Regression
Yes
[Metal] Calling FrameTimingManager.GetVSyncsPerSecond() crashes the Editor
How to reproduce:
1. Create a new Unity project
2. Import the tester-attached script(NewBehaviourScript.cs)
3. Attach the script onto any GameObject
4. Enter Play Mode
Expected result: the Editor does not crash
Actual result: the Editor crashes
Reproducible with: 2018.3.0a4, 2018.3.14f1, 2019.1.0f2, 2019.2.0a13
Not reproducible with: 2017.4.26f1, 2018.3.0a3
Notes:
Could not reproduce with OpenGLCore Graphics API
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
Add comment