Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.0a4
2018.3.13f1
2019.1.0a1
2019.2.0a1
Issue ID
1148335
Regression
Yes
[Metal] Calling FrameTimingManager.GetVSyncsPerSecond() crashes the Editor
How to reproduce:
1. Create a new Unity project
2. Import the tester-attached script(NewBehaviourScript.cs)
3. Attach the script onto any GameObject
4. Enter Play Mode
Expected result: the Editor does not crash
Actual result: the Editor crashes
Reproducible with: 2018.3.0a4, 2018.3.14f1, 2019.1.0f2, 2019.2.0a13
Not reproducible with: 2017.4.26f1, 2018.3.0a3
Notes:
Could not reproduce with OpenGLCore Graphics API
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
Add comment