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Draw calls which have negative non-uniform scale can break subsequent ba...
To reproduce: 1. Open the project, attached by the user (2017.3.zip) 2. Select the Sphere game object in the Hierarchy 3. Set its s... Read more
Scripting Runtime Version didn't change from outside.
How to reproduce: 1. Create a new project 2. Add a c# script 3. Set Scripting Runtime Version to legacy (3.5) 4. Close editor 5.... Read more
Newly added UI objects to prefab instance changes position when pressing...
Steps to reproduce: 1. Download 1010932_repro.zip and open "TestScene" scene 2. Select TestPrefab game object (UI->TestPrefab) 3. Pr... Read more
Editor crashes on changing "Max Particle" in play mode if "Noise" proper...
Editor crashes on changing "Max Particle" in play mode if "Noise" property is checked. Steps to Reproduce 1. Create a new unity pro... Read more
[Editor] Inspector window interface disappears when resetting any compon...
Game object's components disappear completely/partially from the inspector on changing the class name of any script attached to it a... Read more
[GearVR][Android] Certain application is not rendered when using Single-...
How to reproduce: 1. Open attached "StrippedSinglePassBug" project and switch to Android platform 2. Build and run on Android device... Read more
Incorrect mesh rotation transforms when importing FBX files from 3ds Max...
Steps to reproduce 1. Download the attached project (3dsMaxImportBug) 2. Open TestScene01 3. Notice how the meshes both in the vi... Read more
Render-pipelines.high-definition package version 1.1.1 gives out compila...
Repro steps: -start a new project with Unity 2018.2.0a4 - 3D template. NOT HDRP! - open Project Manager and download the Render-pip... Read more
[Regression] TypeLoadException: Could not load type 'BuildObserver' from...
Steps to reproduce: 1. Have AndroidPlayer and VuforiaSupport installed 2. Create a new project or download the one attached by QA 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon