Search Issue Tracker

Fixed in Unity 2018.2

Votes

0

Found in

2018.1.0b6

Issue ID

1011514

Regression

No

Incorrect mesh rotation transforms when importing FBX files from 3ds Max to Unity

Asset Importers

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 3Workaround is possible

Steps to reproduce
1. Download the attached project (3dsMaxImportBug)
2. Open TestScene01
3. Notice how the meshes both in the viewport and project panel have incorrect rotation transforms
4. Navigate to Assets > Meshes and open FabricRoundCombined.FBX in a 3D modeling package
5. Notice that the mesh is now properly rotated

Expected behavior
When exporting FBX files from 3ds Max to Unity, meshes should have correct rotation transforms both in the project view thumbnail and when imported into the scene.

Actual behavior
Meshes instead display inconsistent behavior and are often flipped.

Notes
This issue has been observed in Unity 5.6.5p1, 2017.3.1p2, and 2018.1.0b6

Workaround: https://forum.unity.com/threads/tutorial-best-way-to-import-3ds-max-models.470733/

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.