Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b6
Issue ID
1011514
Regression
No
Incorrect mesh rotation transforms when importing FBX files from 3ds Max to Unity
Steps to reproduce
1. Download the attached project (3dsMaxImportBug)
2. Open TestScene01
3. Notice how the meshes both in the viewport and project panel have incorrect rotation transforms
4. Navigate to Assets > Meshes and open FabricRoundCombined.FBX in a 3D modeling package
5. Notice that the mesh is now properly rotated
Expected behavior
When exporting FBX files from 3ds Max to Unity, meshes should have correct rotation transforms both in the project view thumbnail and when imported into the scene.
Actual behavior
Meshes instead display inconsistent behavior and are often flipped.
Notes
This issue has been observed in Unity 5.6.5p1, 2017.3.1p2, and 2018.1.0b6
Workaround: https://forum.unity.com/threads/tutorial-best-way-to-import-3ds-max-models.470733/
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment