Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b6
Issue ID
1011514
Regression
No
Incorrect mesh rotation transforms when importing FBX files from 3ds Max to Unity
Steps to reproduce
1. Download the attached project (3dsMaxImportBug)
2. Open TestScene01
3. Notice how the meshes both in the viewport and project panel have incorrect rotation transforms
4. Navigate to Assets > Meshes and open FabricRoundCombined.FBX in a 3D modeling package
5. Notice that the mesh is now properly rotated
Expected behavior
When exporting FBX files from 3ds Max to Unity, meshes should have correct rotation transforms both in the project view thumbnail and when imported into the scene.
Actual behavior
Meshes instead display inconsistent behavior and are often flipped.
Notes
This issue has been observed in Unity 5.6.5p1, 2017.3.1p2, and 2018.1.0b6
Workaround: https://forum.unity.com/threads/tutorial-best-way-to-import-3ds-max-models.470733/
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment