Search Issue Tracker
Editor freezes when tryDequeue() is used after NativeQueue<T>ParallelWri...
How to reproduce:1. Open attached project ("NativeQueue-Parallel-Enqueue-Leak.zip")2. Enter GameView Actual result: Observe the free... Read more
[GameView] VSync gets disabled in Game View after pausing and unpausing ...
How to reproduce:1. Create a new Unity project2. Enable 'Maximize On Play' for the Game View3. Enable Stats for Game View4. Enter Pl... Read more
GameObjects are not draggable when using the scroll wheel
How to reproduce:1. Download user's attached 'ScrollWhileDraggingBug.zip' project3. Select Main Camera GameObject4. Drag it down usi... Read more
Crashes on D3D12ImmediateContext::BindTexture when changing position of ...
How to reproduce:1. Open attached project2. Open Timeline window3. Select any GameObject4. Create a playable file for it5. Drag that... Read more
[VCS] Provider.Submit disconnects Perforce when trying to submit assets ...
How to reproduce:1. Extract the attached project to your preferred Perforce workspace and open it2. Connect it to Perforce3. Submit ... Read more
[HDRP] Shadows disappears when scaling down Game window
Steps to reproduce:1. Create a temple HDRP project2. Scale down Game Window3. Notice that shadow disappear in Game window Results: S... Read more
[macOS] Display Resolution Dialog does not remember the previous 'Window...
How to reproduce:1. Create a new Unity project2. Build the project3. Open the app to see the Display Resolution Dialog4. Check the '... Read more
[Linux] Whole Editor is rendered in pink when creating a new LWRP project
How to reproduce:1. Create a new project with the LWRP template Expected results: Editor opens the newly created project correctlyAc... Read more
Non-duplicate assets are detected when analyzing Duplicate Bundle Depend...
Repro steps:1. Open attached project2. Go to Window/Asset Management/Addressables3. In the Addressaables window, press "Analyze"4. I... Read more
[HDRP] Lights->Volumetrics->Enable checkbox does not work
Reproduction steps: 1) Open an empty project2) Add spot light3) Add Global Volume profile4) Add Volumetric fog override5) On spotlig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open