Search Issue Tracker
Won't Fix
Votes
3
Found in
2018.1.0a1
2018.4.0f1
2018.4.5f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1174512
Regression
Yes
[macOS] Display Resolution Dialog does not remember the previous 'Windowed' setting when launching the player
How to reproduce:
1. Create a new Unity project
2. Build the project
3. Open the app to see the Display Resolution Dialog
4. Check the 'Windowed' option and launch the app
5. Close the app
6. Open the app to see the Display Resolution Dialog again
Expected result: 'Windowed' checkbox setting was remembered and is still checked
Actual result: 'Windowed' checkbox setting is unchecked
Reproducible with: 2018.1.0a1, 2018.1.9f2, 2018.4.6f1, 2019.1.14f1, 2019.2.1f1, 2019.3.0a10
Not reproducible with: 2017.4.31f1
Could not test with: 2019.3.0a11, 2019.3.0a12 (Display Resolution Dialog removed)
Notes:
Does not reproduce on Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions
Resolution Note:
Resolution dialog was deprecated. Doesn't meet the quality bar for backporting.