Search Issue Tracker
Won't Fix
Votes
3
Found in
2018.1.0a1
2018.4.0f1
2018.4.5f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1174512
Regression
Yes
[macOS] Display Resolution Dialog does not remember the previous 'Windowed' setting when launching the player
How to reproduce:
1. Create a new Unity project
2. Build the project
3. Open the app to see the Display Resolution Dialog
4. Check the 'Windowed' option and launch the app
5. Close the app
6. Open the app to see the Display Resolution Dialog again
Expected result: 'Windowed' checkbox setting was remembered and is still checked
Actual result: 'Windowed' checkbox setting is unchecked
Reproducible with: 2018.1.0a1, 2018.1.9f2, 2018.4.6f1, 2019.1.14f1, 2019.2.1f1, 2019.3.0a10
Not reproducible with: 2017.4.31f1
Could not test with: 2019.3.0a11, 2019.3.0a12 (Display Resolution Dialog removed)
Notes:
Does not reproduce on Windows
Comments (1)
-
dsteele_unity
Aug 12, 2019 18:00
You can add 2018.4.5f1 to the list as well!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Resolution dialog was deprecated. Doesn't meet the quality bar for backporting.