Search Issue Tracker
Fixed in 1.3.2
Votes
0
Found in [Package]
0.6.8, 1.1.7
Issue ID
1175938
Regression
No
Non-duplicate assets are detected when analyzing Duplicate Bundle Dependencies
Repro steps:
1. Open attached project
2. Go to Window/Asset Management/Addressables
3. In the Addressaables window, press "Analyze"
4. In the Analyze window, expand "Analyze Rules", "Fixable Rules" elements and press on "Check Duplicate Bundle Dependencies"
5. Click "Analyze Selected Rules"
6. Expand everything under "Check Duplicate Bundle Dependencies"
Expected result: Only duplicate assets ("TXR_3D_Common_Palette_128x128" and "MAT_Common_Palette") appear
Actual result: An asset, that is only used once ("Shower_01.FBX"), appears with the duplicate assets
Reproducible with: 2018.4.0f1, 2019.1.14f1, 2019.2.1f1, 2019.3.0a12
Could not test with: 2017.4.31f1 (no Package Manager)
Reproducible with package versions: 0.6.8, 0.7.5, 1.1.3, 1.1.7
Could not test with package versions: 0.5.3 (errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- BuildPipeline.BuildAssetBundles rebuilds unchanged assets in an AssetBundle when called after relaunching the Editor if these assets were modified and rebuilt in the previous session
- Title "URP Dynamic Resolution" is not truncated with "..." and becomes overlapped by the checkbox
- Startup Logs are missing in player logs when "Capture Startup logs" is enabled
- "Rendering Layer Mask" under the "Water Surface" Component has duplicated names for all "Decal" and "Light" layers
- Hang or broken viewport after hiding on-demand-rendering Unity window inside a Winforms host app
Resolution Note (fix version 1.3.2):
The single used asset is no longer being registered with the bundle that has duplicate assets. Fixed in Addressables package version 1.3.3