Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.1.0a13
2019.1.5f1
2019.2.0a1
2019.3.0a1
Issue ID
1175900
Regression
Yes
[GameView] VSync gets disabled in Game View after pausing and unpausing the Play Mode when 'Maximize On Play' is enabled
How to reproduce:
1. Create a new Unity project
2. Enable 'Maximize On Play' for the Game View
3. Enable Stats for Game View
4. Enter Play Mode
5. Enable VSync for Game View
6. Note that the framerate is synchronized
7. Pause and unpause Play Mode
8. See the framerate
Expected result: framerate remains synchronized
Actual result: although 'VSync' is still enabled, the framerate is not synchronized
Reproducible with: 2019.1.0a13, 2019.1.14f1, 2019.2.1f1, 2019.3.0a12
Not reproducible with: 2019.1.0a10, 2019.1.0a12
Could not test with: 2017.4.31f1, 2018.4.6f1, 2019.1.0a9(VSync toggle for Game View not available)
Notes:
Toggling VSync off and on again forces the framerate to be synchronized again
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment