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0
votes
Fixed

Scaling root does not scale character with Optimize GO enabled

Animation

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May 18, 2017

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Version/s: 2017.1.0b6

Scaling the character's root does not give the expected result when Optimize Game Object is enabled on a Humanoid rig (Inspector > R... Read more

0
votes
Fixed

Icons flicker when scrolling from Free Assets to Paid Assets in the Proj...

Project Browser/Hierarchy

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May 18, 2017

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Version/s: 2017.1.0b6

Steps to reproduce : - create a new project - in the Project Browser type "substance" and click on the Asset Store - scroll down th... Read more

0
votes
Fixed

Crash at MoveTransformToRootOfSceneUndo when "Undo transform parenting w...

Scene Management

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May 18, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Create new project. 2. Create empty object and a child for it. 3. Drag it to project window to save as prefab... Read more

2
votes
Postponed

Terrain is black when Scene is loaded from AssetBundle and textures are ...

Asset Bundles

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May 18, 2017

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Version/s: 5.6.1p1

When loading a scene from an asset bundle containing a terrain; Where the terrain textures are contained within another AssetBundle.... Read more

0
votes
By Design

Instances of a deleted prefab became empty missing prefab game objects

Asset and Scene Management

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May 18, 2017

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Version/s: 5.6.1p1

Steps to reproduce: 1. Create new project 2. Create new scene 3. Drag the main camera (or any other game object to Project View to c... Read more

0
votes
Won't Fix

Lightmap texture type is different across thumbnails or previews, platfo...

Graphics - General

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May 18, 2017

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Version/s: 2017.1.0b6

Texture with Lightmap texture type is different across 1. thumbnails / previews / game or scene views 2. platforms (Windows and Andr... Read more

0
votes
Fixed

Texture wrap mode - mirror once is wrong on Android Vulkan, Android GLES...

Graphics - General

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May 18, 2017

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Version/s: 2017.1.0b6

Texture wrap mode set to "Mirror Once" is mirroring more than once on: Android GLES3 player (Samsung Galaxy S7, Nexus 6) Android Vul... Read more

0
votes
Fixed

[StaticBatching] Unneeded individual shadow batching calls are issued wh...

Graphics - General

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May 18, 2017

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Version/s: 2017.1.0b6

Steps to repro: 1. Open attached project and 't1' scene; 2. Open Frame Debugger (Window -> Frame Debugger); 3. Open Profiler (Windo... Read more

0
votes
Fixed

Error appears when undo the creation of prefab, which had transform comp...

Scene Management

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May 18, 2017

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Version/s: 2017.1.0b6

Reproduction steps: 1. Create new project. 2. Create new gameobject. 3. Drag it to project window to create prefab. 4. Add rect tran... Read more

0
votes
Fixed

[Android] Minimum API Level is set to 10 in AndroidManifest, although Mi...

Mobile

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Jan 20, 2017

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Version/s: 5.4.4p1

Reproduction steps: 1. Open the attached project "smallerProject.zip"; 2. Build the project on Android platform; 3. Check "Minimum A... Read more

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