Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.4.4p1
Issue ID
872407
Regression
No
[Android] Minimum API Level is set to 10 in AndroidManifest, although Minimum API Level minimal value is 16 in Player Settings
Reproduction steps:
1. Open the attached project "smallerProject.zip";
2. Build the project on Android platform;
3. Check "Minimum API Level" in Player Settings;
4. Check "Minimum API Level" in Assets/Plugins/Android/AndroidManifest.xml;
5. Check "Minimum API Level" in Temp/StagingArea/AndroidManifest.xml;
Actual result: In Player Settings "Minimum API Level" is set to 16. In both AndroidManifest.xml "Minimum API Level" is 10.
Expected result: In both AndroidManifest.xml "Minimum API Level" should be 16.
Note: The minimal selection in "Minimum API Level" is 16, so in Temp/StagingArea/AndroidManifest.xml "Minimum API Level" can not be set to 10.
Reproduced with: 5.6.0b3, 5.6.1p1, 2017.1.0b6
Can not be tested with older versions than 5.6.0b3 because there the minimal value in "Minimum API Level" is 9.
Verified with 2017.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment