Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.4.4p1
Issue ID
872407
Regression
No
[Android] Minimum API Level is set to 10 in AndroidManifest, although Minimum API Level minimal value is 16 in Player Settings
Reproduction steps:
1. Open the attached project "smallerProject.zip";
2. Build the project on Android platform;
3. Check "Minimum API Level" in Player Settings;
4. Check "Minimum API Level" in Assets/Plugins/Android/AndroidManifest.xml;
5. Check "Minimum API Level" in Temp/StagingArea/AndroidManifest.xml;
Actual result: In Player Settings "Minimum API Level" is set to 16. In both AndroidManifest.xml "Minimum API Level" is 10.
Expected result: In both AndroidManifest.xml "Minimum API Level" should be 16.
Note: The minimal selection in "Minimum API Level" is 16, so in Temp/StagingArea/AndroidManifest.xml "Minimum API Level" can not be set to 10.
Reproduced with: 5.6.0b3, 5.6.1p1, 2017.1.0b6
Can not be tested with older versions than 5.6.0b3 because there the minimal value in "Minimum API Level" is 9.
Verified with 2017.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment