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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
2
Found in
5.6.1p1
Issue ID
912258
Regression
No
Terrain is black when Scene is loaded from AssetBundle and textures are loaded from another AssetBundle
When loading a scene from an asset bundle containing a terrain; Where the terrain textures are contained within another AssetBundle. The terrain is rendered completely black. Thus preventing the use of shared textures within AssetBundles across many terrains. Unless they are all contained in the same AssetBundle.
This makes scalability when using large terrains very difficult.
Steps to reproduce (using User's attached project):
Observe it works fine in the editor:
1. Run "main" scene
2. Click either button at the top of the game view.
3. Observe that the terrains are displayed correctly.
To observe it breaks in the Player:
1. Build for OSX/Windows
2. Click either button at the top of the game view.
3. Observe that the terrain A, is completely black.
Reproduced with: 2017.1.0b6, 5.6.1p1.
Note: reproduced with both Windows and macOS.
Dev Note: This issue requires a refactor of a core system, which is currently in-progress. The development team expects this refactor to be complete in version 2018.1. At that time, this issue will be automatically re-opened and re-tested to verify the fix.
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