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Floating Window doesn't relocate after Default Layer is selected
How to reproduce: 1. Create new Unity project 2. Open Lighting Settings window (Window -> Lighting -> Settings) 3. Drag Lighting Set... Read more
[macOS] Setting fullscreen resolution in macOS stretches/squashes windo...
To reproduce: 1. Open attached project 2. Build and run 'test' scene, set resolution to 1280x1024 fullscreen Expected vs Actual: sc... Read more
When project has compiling error, some prefabs get broken GUI and spams ...
How to reproduce: 1. Open the attached project or download "Toy Car Game" from Asset Store 2. Notice that it has one compilation err... Read more
An app with a 360-degree video and enabled Gear VR does not move smoothl...
Reproduction steps: 1. Open the attached project; 2. Enable VR and set to Oculus in Player Settings; 3. Build the scene "Main" on a ... Read more
NavMesh is generated differently depending on the world position of the ...
To reproduce: 1. Open the project, attached by the user (NavmeshBug.zip) 2. Open the "NavmeshRepro" scene 3. Open Navigation window... Read more
[WebGL] IL2CPP crash: 'INFO:root:Checking JS engine ['...\node.exe','--s...
To reproduce: 1. Open project 2. Build scene for WebGL Expected: scene will be built without any errors Actual: IL2CPP.exe crashes,... Read more
[5.6] Editor crash when playing sample scene in 'proSreenShot Solution' ...
1. What happened Editor crashes when taking snapshots in 'BlendLogoAndIgnore_example03' or 'RuntimeAPI_example04' sample scenes from... Read more
[SubEmitters] When upgrading projects, inheriting "everything" wrongfull...
Systems with sub emitters set to inherit "everything" now will also inherit lifetime. This is an issue particularly with death sub e... Read more
[Regression][MemoryLeak] Mesh memory increases when reenabling images un...
To reproduce: 1. Open project attached by QA 2. Make sure that "test_scene" is opened 3. Hit play and inspect profiler (focused on t... Read more
[Gradle] CommandInvokationFailure: Gradle build failed with with non-zer...
Steps to reproduce: 1) Download attached project 'ExportGradleFailure.zip' and open in Unity 2) Make sure BuildSystem is set to Gra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Directional shadows render only according to first Directional Light when the second Directional Light is the brightest light
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text