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Fixed in 2017.3.0f3
Votes
2
Found in
5.4.0b14
Issue ID
792612
Regression
No
[Texture3D] Add Texture3D.SetRawTexture data
Texture3D does not have Get/SetPixels working on RHalf (single channel FP16) format. And since there's no way to get raw data in/out of the texture, it kinda makes it impossible to work with that format. Either Get/SetPixels should be fixed, or Texture3D should get a SetRawTextureData or similar functions.
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cosmicelysium
Nov 27, 2018 14:32
Was this actually resolved? Texture3D does not yet have a LoadRawTextureData method like Texture2D. It would be very useful, considering the bottleneck of still needing to create an array of 4-channel Color objects just to set pixels for Texture3D even though I only need a single channel per pixel for an RFloat format Texture3D.