Search Issue Tracker
Fixed in 2017.3.0f3
Votes
2
Found in
5.4.0b14
Issue ID
792612
Regression
No
[Texture3D] Add Texture3D.SetRawTexture data
Texture3D does not have Get/SetPixels working on RHalf (single channel FP16) format. And since there's no way to get raw data in/out of the texture, it kinda makes it impossible to work with that format. Either Get/SetPixels should be fixed, or Texture3D should get a SetRawTextureData or similar functions.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
cosmicelysium
Nov 27, 2018 14:32
Was this actually resolved? Texture3D does not yet have a LoadRawTextureData method like Texture2D. It would be very useful, considering the bottleneck of still needing to create an array of 4-channel Color objects just to set pixels for Texture3D even though I only need a single channel per pixel for an RFloat format Texture3D.