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Fixed in 2017.1.X

Votes

5

Found in

5.4.0b14

Issue ID

792609

Regression

No

[Texture3D] Allow non-power-of-two Texture3D sizes

Graphics - General

-

Currently Texture3D requires POT sizes. This is not very convenient for some use cases (e.g. 3D LUTs etc.). Modern GPUs can do NPOT volume texture sizes just fine.

Comments (1)

  1. andrewbasta

    Oct 22, 2016 23:25

    Another example: Say I have scientific data in NPOT dimensions that I want to load into a Texture3D object. I don't want to downscale the data and lose resolution, nor do I want to unnecessarily pad the data to POT and lose performance.

    As OP says, modern GPUs can handle this. Please stop Unity from throwing an exception.

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